On-site Training
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PAD trainers will make sure that you get the most from our system and maximize your team's efficiency. We make sure that you develop the skills to meet your design and production needs by working with your team through a coaching method rather than a conventional trainer/trainee routine. Contact your local distributor for on-site training service.
Training Program - 1-week Schedule for Pattern Design / AutoMark
Day 1:
Trough simple excercises this part of the training will focus on windows or macintosh basics such as: hard disk, diskette, finder menu, window characteristics minimize and maximize . And create new files and folders.
We will use the pad system files from the exercise manual, to copy/paste from one file to an other , save as in different locations to start practice.
Following these exercises we will start with the PAD Pattern Design or Digitizer Manager:
- Digitizing of selected blocks and/or a garment.
- Work on digitized pieces: pattern tools: zoom, orientation (grain line), notches and punch holes, darts, symmetry, points, mirror;
- Grading basics;
- X & Y coordinates with exercises on this section,
- Plotting
- ........... Of the digitized block
- ........... Of a grading nest
Day 2:
The user will also learn how to re-use pieces created in the first pattern and to complete his work simulate a 3d image of one of his styles and do an estimate marker with the Marker / AutoMark application.
Elaboration of the library from the graded basic block and application on newly digitized patterns.
- With the exercise manual;
- Start your first exercise (t-shirt); apply the user's grading library;
- We will make sure that the user sets pieces and re-uses them on other pattern files with the copy and paste icons;
- Introduce the 3d virtual software with the first exercise as the user will put together and virtually sew all the pattern related pieces together;
- Modification of the mannequin;
- Simulate the garment;
- With two finished styles introduce the marker/auto marker module;
- Use the estimate function to lay automatically all the pieces from the chart and then place them manually with the pieces manipulation tools;
By now you should have covered:
Pattern tools:
- Draw a rectangle, add a point on a line, align points in x or y, segment length info, segment angle info, slash and spread, curve a segment, move, add points, draw a segment, divide a segment, mirror, parallel lines, add a point, join two pieces, separate two pieces, symmetry and orientation, corner adjustment;
Grading tools:
- Graded segment length info, point to point distance, copy/paste grading, move and progressive grading; Marker / AutoMark module.
Day 3:
Today the user will start on screen pattern designing of some of the styles that were selected for training purposes. Trough that hands on exercise we will be able to evaluate the user autonomy, focus on utilization of new pattern tools and grading management as the style is developed.
Develop some of the selected styles:
- Create a collar shape, pockets, facings and lining if needed;
- Start the grading and perform checking;
- Modify pieces in the pieces view.
Day 4:
On this day the user gets trained on the Marker Design software. Until now we have mostly used the estimate or automatic function. Now we will learn more about tools and functions, layers, and linking the marker to the pattern file for automatic update.
Apprenticeship of Marker / AutoMark module:
- Create marker, add command, fabric width, breakdown and the multiple ways to select sizes, layers and their utilities;
- Explain the window divisions: the chart, pop-up menus, modification of piece info from pieces on the simulated fabric;
- Make a marker using the key pad;
- Link the marker to the original pattern file;
By now you should have covered:
The use of command c, command v, the calculator and the bloc note.
- Pattern tools: all dart development tools, dart pivot, copy/paste shapes, draw a circle with its radius, mirror with option, add a point;
- Grading tools: Parallel grading, distribute grading, align grading;
- Marker/AutoMark: all the tools without treatments, key to go from layers to layers and fabric to fabric, dialog boxes and their use to create new styles at marker level or correct an information, pieces tolerance, group, ungroup, select all;
- Modify the information in marker info;
- The plotter and all its functions;
- Different plot options: plan, pieces, nested, marker, layer and functions: plot, open, edit, cancel, remove, and set break, put first.
Day 5:
Autonomy is the day keyword. The user is now able to manage his files, create new styles, optimize fabric utilization with the marker module and manages his hardware with confidence.
Prepare the plot module with pieces, plans, markers and layers:
- Modify a file so you can use it as a new style and link it to the marker;
- Matching point marker;
- Draw a new pattern and re-use pieces from otherstyles;
- Get deeper about the automatic marker: set up (general), queuing markers (monitor), and strip generation;
- In automarker window explain the difference between new and open (for markers that have a special treatment) priority, set up and parameters for a particular marker.

